#include "socket_up.h" #include "socket_handler.h" int main() { #ifdef _WIN32 SOCKET listen_socket = SocketUp::config_socket_windows(); SocketHandler::working_with_client_windows(listen_socket); closesocket(listen_socket); WSACleanup(); #else int server_socket = SocketUp::config_socket_unix(); SocketHandler::working_with_client_unix(server_socket); close(server_socket); #endif return 0; }